A lot of what happens is just completely unrealistic, to the point where it feels like fan fiction.Īs alluded, the title – in its current guise – isn't pay-to-win because no amount of Star Cards will make up for sloppy aim or bad tactics. It’s here where the campaign truly starts to fall apart, as these one-off levels just feel like an excuse to give you control of a Jedi: Luke Skywalker goes on an escort mission with a member of the Empire you’ll defend a number of outposts as Princess Leia while a defected member of Inferno Squad repairs defensive measures and Han Solo takes a slow trudge around Maz Kanata’s canteen in search of information. It’s boring, and the levels sprinkled in-between Inferno Squad missions that catch up with fan-favourite Star Wars characters baffled us even more. While there is a good mixture of missions battling on the ground, taking the fight to the Empire in vehicles, and duelling in space with Tie-Fighters, what you’re actually doing can be broken down into two very simple objectives of killing someone or destroying something – or, of course, reaching a certain place to hack a terminal.
This wouldn’t have been so bad if the gameplay was fun throughout, but that isn’t the case.