Those games are just as hardcore as this, so we know there’s an audience there. I think that where it started to make sense is we saw this sign, the success both from Wasteland 2 – very well received on console – and then Divinity: Original Sin. We’re not going to think, “Boy, can a console person handle this?” We don’t really think about it that way.
How do you ease in new console players?īF: On some level we just make the game we’re going to make and we let the chips fall where they may. OXM: Torment is a series associated with PC.